Post by nobuko on Dec 15, 2018 0:57:50 GMT -5
Jutsu Name: Shikotsumyaku: Dance of the Winter Squash
Jutsu Rank: B
Jutsu Element: --
Required Specialization: Taijutsu
Handseals: --
Jutsu Power: 50
Jutsu Speed: 50
Jutsu Durability: 50
Appearance: The user either flicks or reaches into their opposite arm and draws from it a duplicate, from the humerus to the fingertip. The bones of this arm strengthen and lengthen to a total of four to eight feet, the bones of the hand clenching into a fist! The end can be fist-sized, or enlarged up to four feet in diameter - either way, the clenched fist is roughly circular. These dimensions are decided upon creation, and cannot be changed on the fly.
Function: The mace functions as an effective bludgeoning weapon. If the Power and Durability of this technique exceed the Power of a solid jutsu that could be reasonably deflected, the user can use the mace to slap it away like a baseball bat - even back at the source!
This technique’s Durability scales with the user’s Durability stat. This technique can be learned by those with a Weaponry specialty as if it were a Weaponry technique.
If the user has the Extension feature of the Shikotsumyaku bloodline, they are able to freely maneuver the hand at the end of the mace at jutsu speed, as well as the elbow. They can even form tandem handseals with it in place of one of their original hands, if they’re feeling showoffish.
If the user is disarmed, the chakra infused into the bone causes its enhanced durability and power to always persist for the original duration of the dance. If the user is disarmed or the mace otherwise falls into another's hands, anybody else wielding the weapon does so as a normal heavy weapon with a Strength and Power of 50 (non-scaling) until the jutsu's duration ends and the mace becomes brittle.
Cooldown: Posts used +1
Duration: Up to 5 posts, can be ended early by reabsorbing the mace. If the user is disarmed (if they have the Extension bloodline feature, they are considered disarmed once the mace is out of that feature's range), the stance ends. The stance can be resumed with Upkeep cost if the user reclaims the weapon before the original Duration is up, still counting from the original activation post. After the Duration is up, the mace becomes brittle, having a Durability and Power of 1.
Cost to use: Activation: 3 Chakra, 7 Stamina, Upkeep: 5 Stamina
Hidden: No
EXP: 20
Requirements: Shikotsumyaku
Jutsu Rank: B
Jutsu Element: --
Required Specialization: Taijutsu
Handseals: --
Jutsu Power: 50
Jutsu Speed: 50
Jutsu Durability: 50
Appearance: The user either flicks or reaches into their opposite arm and draws from it a duplicate, from the humerus to the fingertip. The bones of this arm strengthen and lengthen to a total of four to eight feet, the bones of the hand clenching into a fist! The end can be fist-sized, or enlarged up to four feet in diameter - either way, the clenched fist is roughly circular. These dimensions are decided upon creation, and cannot be changed on the fly.
Function: The mace functions as an effective bludgeoning weapon. If the Power and Durability of this technique exceed the Power of a solid jutsu that could be reasonably deflected, the user can use the mace to slap it away like a baseball bat - even back at the source!
This technique’s Durability scales with the user’s Durability stat. This technique can be learned by those with a Weaponry specialty as if it were a Weaponry technique.
If the user has the Extension feature of the Shikotsumyaku bloodline, they are able to freely maneuver the hand at the end of the mace at jutsu speed, as well as the elbow. They can even form tandem handseals with it in place of one of their original hands, if they’re feeling showoffish.
If the user is disarmed, the chakra infused into the bone causes its enhanced durability and power to always persist for the original duration of the dance. If the user is disarmed or the mace otherwise falls into another's hands, anybody else wielding the weapon does so as a normal heavy weapon with a Strength and Power of 50 (non-scaling) until the jutsu's duration ends and the mace becomes brittle.
Cooldown: Posts used +1
Duration: Up to 5 posts, can be ended early by reabsorbing the mace. If the user is disarmed (if they have the Extension bloodline feature, they are considered disarmed once the mace is out of that feature's range), the stance ends. The stance can be resumed with Upkeep cost if the user reclaims the weapon before the original Duration is up, still counting from the original activation post. After the Duration is up, the mace becomes brittle, having a Durability and Power of 1.
Cost to use: Activation: 3 Chakra, 7 Stamina, Upkeep: 5 Stamina
Hidden: No
EXP: 20
Requirements: Shikotsumyaku